ALIVE on the GRID
Ars Electronica Festival September 2001 Linz, Austria
Alternate Currents October 2001 Chicago, USA

Beat Box
Confluxus
Looking for Water
Dream Box
Infinite Studio
Excavation
Home
Paapab
Through the Looking Glass on Josephine Lipuma
Super Spectacular
Syn.aesthetic
Incarnation of a Divine Being
 
 
Beat Box
Beat Box presents networked CAVE participants with a playful arena of interactive virtual sound machines. Each of three machines has a unique periodic duration and controls, respectively, tones or notes, ambient loops and bass sounds. Beat Box is virtual sonic chronometry as the environment is enveloped in keeping time with the sound machines. Participants cycle through sound selections and give voice to a sound by introducing it to a thoroughly odd indigenous head. Each head represents a distinct interval in a scale that contributes to the resultant delivery of the collective instruments. 
Instructions:  Navigate with joystick wand. Button 2 for choices and setting selections. 

The entry sign outlines the Beat Box instructions. The scene can be reset by pressing button2 at the entry sign.

Press button2 at the object nodes in front of each machine to hear a new sound selection being attached to the wand. 

Once a  sound is selected, the participant should navigate forward to the machine. The machine has sixteen intervals or beat selections. Position the wand and press button2 to set the sound at a particular interval.

The sound can be unset from an interval by pressing button2 again.

The first or middle machine is a beat box. The far left machine sets ambient loops and the right machine controls bass sounds. 


 
 
 
Confluxus
Description:

Confluxus is the entranceway to EVL: Alive on the Grid. It is the meeting place where multiple streams of information, ideas and people converge.

Instructions:

The 3 dimensional grid is revealed by users moving around in the space. Within Confluxus, each part of the project has a portal next to its title and credits. Participants can choose to go to the different parts of the project by putting their wand inside a sphere and clicking the right button.


 
 
 
Looking for Water
Description:

In this networked virtual environment, the user perspective begins in outer space e, surrounded by sun and Earth images based on real-time satellite information, than falls to Earth and lands on a northern Lake Michigan archipelago of islands. While exploring these islands, from Death's Door to the Garden the participants share a watery experience The satellite   images are an animation of actual Earth and sun weather data collected over months using g web. The images are refreshed daily to form a 3D visual history. The 3D models of the arc archipelago of are based on video images taken while kayaking. The 3D information has been extracted acted from the moving video images to allow participants to move about and explore the se worlds. In the end, the world transits into moving water.

Instructions:

Explore 3 environments:
1) The Sun and Earth
Latest satellite images of earth and solar weather.
fly around
Right mouse button moves to Poverty Island
2) Poverty Island
Panoramic 3d images of Poverty Island
fly around
Right mouse button moves to Poverty Island 
3) Water falls
In the black space one can grab (button 2) and reposition the waterfalls and the Marble reflectors.
In the shower room one can grab (button 2 ) the brass nozzles and spray the water around.
Button 3 moves to Sun and Earth 


 
 
 
Dream Box
Description:

Welcome to Dreambox, where your participation contributes to an evolving collective unconscious.

Instructions:

Using the middle button, grab the icons of your choice and place them in the sandbox beside you. This will initiate your personal Dreambox experience in the larger environment.

When the sandbox disappears, use the wand to navigate within this environment and explore the interactions of the symbols.


 
 
 
Excavation
Description:

Excavation plays on the subjective surface of mediated history perception. It shows a dynamic landscape that carries a set of hundred captures of historical figures.

Instructions:

The role of the user is simply to explore the environment. While s/he walks around the landscape reacts on his or her presence by folding.

Closer description of the interactive and reactive elements:

- FIGURES: they clear up, become recognizable and stop moving when user is in a closer distance (within a range of about 6 feet around the figure)

- LANDSCAPE: the folds are only triggered when the user doesn't walk and are happening in front of the user, somewhere in her/his field of view.

- position and distance of the folds are depending on where the user looks at in the moment the folds are triggered.

- the size of the folds is depending on the distance the user has walked before s/he stepped again (the longer the user moves around (without pausing), the bigger grows the responding fold)

- networked participants balance the number of simultaneously existing folds. every second entering user is reversing, respectively removing them. 

- PATH: every user is drawing a persistent path while s/he is in the environment. 

- the ONLY BUTTON feature:

- for recording the user's navigation if the user presses the third button, s/he starts to record her/his navigation through the scene for the following minute after the button press. this path will be played back by the user's avatar as soon as the user has left the environment.


 
 
 
Home
Description:

Home creates an environment which encourages reflection on the idea of home/dwelling and the extent to which our environment shapes us. The spaces are like theatre sets in which the voices of the fictional former occupants (as well as ambient music and sound effects) are heard. In addition, the kitchen (window) and living room (television) contain screens for the playback of media contributed by other artists.

Instructions:

Immersants can interact via navigation (sometimes proximity to an object will trigger a response), "grabbing" and picking up an object (button 2), or choosing things (button 3). The housefly will indicate which areas or objects are responsive by pausing at sensitive areas in his flight path.

In both rooms, the telephone will ring and, if the receiver is lifted (grabbed), the caller will ask a question about home. The participant may hear others' messages by pressing the arrow button on the answering machine.

Typical navigation would consist of: 
-walking through the initial front yard and through the front door into the foyer
-walking up to one of first two doors (blue and yellow on the left, blue on the right) to enter into either the kitchen or the living room
- flying through the living room or kitchen to explore at different levels

In the living room, you may: 
-pick up the sock, which starts an animation (vacuum cleaner) behind the chair
-use the answering machine or answer the phone
-grab (button 2) the remote control on the arm of the chair, which will, when pointed at the television (and when button 3 is pressed), turn on and cycle through several media pieces.
-turn on the light next to the chair by touching the lampshade or pole
-move close to the window and then turn to look at the room, to hear a car passing and see its headlights
-move to the fireplace to hear the crackle of the fire
-pick up the fortune on the mantelpiece

To return to the foyer, move up to and through the door at the corner of the room.

In the kitchen, you may:
-grab the pie and/or coffee cup on the table to hear a sound clip
-grab the postcard to hear a sound clip
-access the telephone/answering machine just as in the living room
-move up to the window to see a media piece (the lights will dim and one piece will play with each entrance into the area in front of the window). To see more media, back out of and re-enter this area.
-grab the cups and plates in the stove/sink area.
-grab the drawer in the cabinet.
-open the refrigerator by grabbing the door handle
-fly under the floor to hear a sound.

To return to the foyer, move up to and through the door at the corner of the room.


 
 
 
Infinite Studio
Description:

Infinite Studio is a new paradigm of "art making" that allows participants to create, in real-time, interactive virtual reality artwork from inside a virtual environment. Using color sliders and several drawing tools, participants can create virtual objects for any effect desired.

Instructions:

Lines are created using the right button. The color sliders can be adjusted with the middle button. Individuals can also collaborate across the network to create group constructions. Drawings are saved out as sessions which begin when someone enters the scene and end when they leave it causing the world to constantly evolve. These sessions are then minimized so that the space doesn't become too "cluttered" and can be viewed by moving a wand into the icon that represents the drawing. The sessions can also be grabbed with the middle button and re-arranged to create new compositions. Use the middle button to select from the different line styles.


 
 
 
Paapab
Description:

In this disco environment the user can record her dancing movements onto a puppet. The puppet will go to a dance floor and continue to dance.

Instructions:

You enter the 3 -level dance hall on the top (yellow) level. Music starts.

Proceed down the green ramp to the middle (pink/purple) level. There are 4 recording booths/4 different puppets. 
Step onto mat in front of a booth. 
Puppet appears. 
A voice says, "Get ready to record, 1 2 3 4." 
Music starts. User moves body - puppet copies. 
After ~15 seconds the recording is over. 
Voice says, "This is what you looked like." 
Puppet plays back the motion as music plays. 
Voice says, "Your puppet is going to the dance floor." 
Puppet leaves and goes to dance floor (bottom level). 
Record other puppets or go to dance floor.

Proceed down second green ramp to bottom (blue) level. Or jump from middle to bottom level. 
Dance among all the puppets. 

If you fall off a level and do not hit one of the underneath levels you will be teleported to the middle level.


 
 
 
Through the Looking Glass on Josephine Lipuma
Description:

This tongue and cheek nonsense networked virtual reality CAVE application explores a wonderland inspired by Lewis Carroll's popular story. The VR artist lures the visitor into making the environment his or her own fantasy realm by rearranging it. Rows and rows of blue mushrooms appear everywhere for the visitor to pick. Forty foot rabbits appear and disappear, and self-portraits of the artist as a blue-faced spirit or a crazed, yellow-haired Alice character with a Cheshire Cat-like grin randomly pop-up.

An original vocal and string arrangement provide an eerie accompaniment to this mesmerizing environment.

Instructions:

You enter the spacious world populated by rows of turquoise mushrooms which you will only find in your nocturnal fantasies. Bullwinkle greets you by saying: ?I am the master and you are the slave! You are in my power!" The pink rabbit greets you as it appears and disappears.

Coo-Coo clocks and an operatic songster serenade you as you move toward the blue window frame as you enter.

There are rows of mushrooms. You press the middle wand button to pick one of the mushrooms as it transforms itself into something or someone else. You can rearrange the mushrooms and the things it transforms itself into within my world.

How do you do this? You press the middle button, again to release the mushroom, object or person in the place or visionary space you wish it to be. You are free to select another mushroom and keep making selective chaos out of my world to make it your OWN.

Invisible voices, music and sounds will carry you on your journey as you rearrange my world: AT YOUR WHIM! As you proceed into my Looking Glass World please feel free to have a good look at the red twirling mass which resides on the end border of my nonsense world.

WHO IS THE MASTER AND WHO IS THE SLAVE? I WONDER???? DO YOU?


 
 
 
Super Spectacular
Description:

"Super Spectacular" is a black and white environment that presents the user with work area and play area. 

Instructions:

There are two main points of interest to the piece. 1) In the lobby of the theater building there are three concession stands. The user can obtain a "GluGun" from one of the concession stands which fires adhesive projectiles. Press the middle button to fire ant the right button to discard. 2)Inside of the factory, directly to the right of the entrance to the machine room is a lever which changes the production output of the machines. To change the production place the wand near the lever and shift to the production type you would like to see.


 
 
 
Syn.aesthetic
Description:

An environment where the sonic input/traces of participants are used to  create a three dimensional score/recording of all sound created in the room.  Each sound manifests itself as a virtual physical object based on the characteristics of the sound, such as volume, duration, position, direction,  as though the sound had been made visible at its point of creation.

Instructions:

The user enters the multi-platform environment at the bottom level.  There  are a series of ramps leading to the upper levels of the environment.   Flying is disabled at the lowest level, and must be enabled again by  reaching the uppermost platform.  After enabling, the user will be able to  navigate freely outside the default, restricted area.

To create sound objects: speak, shout, moan, scream, hiss or do whatever  comes to mind using the CAVE microphone.  Sound objects will become visible  at the point of creation - the user's mouth.  Users are able to manipulate  these objects by grabbing, moving and throwing them inside the environment.   Dynamic lines connecting these objects will be visible to discern the  relationship between different users.


 
 
 
Incarnation of a Divine Being
Description:

'Incarnation of a Divine Being' is a unique form of interactive theatre where the story can take unexpected turns. The inspiration is from the ancient Greek theatre, this does not apply just to the design of the scene, but also to the whole concept, including the chorus and their leader who will assist the visitors in bringing the story forward. The vision of the theatre is to create a place where people can meet and together perform an improvised act in cyberspace.

Instructions:

The shows in the theatre will be held at a predefined schedule Weekend 13.00, 14.00, 15.00, 16.00, 17.00, 18.00 (GMT+1) Weekdays 16.30, 17.00, 17.30, 18.00, 18.30 If you wish to join the show, please be there a couple of minutes in advance. During non-show times the theatre arena will be open but no performances will be held. To enter the arena, just walk through the doors.