Clock Tower

by David Sharp




Description:
    An old run-down town with a clock tower. The user starts out in the clock tower on the roof of the church, and is then free to explore some of the surrounding areas.

Motivation:
    In trying to give a mildly creepy feel to my CAVE scene, I decided to contrast the cold mechanical precision of a large clock with the run-down and deserted town that surrounds it. Moths flutter about in the abandoned tower overlooking the old ghost town.

Navigation:
    For the most part navigation is straightforward. The viewer starts out inside the clock tower. The bells in front will hopefully be able to be individually rung by touching them with the wand. The viewer can get down from the roof easily enough by simply dropping off the edge. The ladder leaning up against one side of the roof can also be used to get to the ground, as well as serving as the only path back up to the tower.





A simple Maya editor view of some of the church with its clock tower, ladder, and the moon in the distance.



The CAVE simulator running on the SGIs in FA215 aren't able to accurately show the transparency. These are three gears of the clock, along with the clock hands. (The clock's face is still in progress.)



A shot of the four bells in the clock tower, along with the two moths that currently inhabit it. Note, the textures look correct in Maya but for some reason have been exporting incorrectly to the Inventor file.


VRML Church Model