Cemetary Enviroment by Michael Sciscoe

My Maya project this semester is to create a multi level interactive maze.  The top level will be a cemetery with hidden entrances into a labyrinth below.  For the first part of my project I photographed several images of Graveyards and modeled several common tombstone types, which I duplicated and use for the layout of graveyard.  I also took several close up photos of various gravestones to capture my own texture maps.  I modeled the gravestones using cube and cylinders, I am trying to keep them a low poly count and relying the texture mapping for the details.

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I continued getting objects into the CAVE.  I remodeled and textured the Sublevel hallway under my cemetery and now have it working in the cave.  I was able to texture all my gravestones and condense their locations, so the upper level cemetery is smaller and not as spread out.  This project was hard to gauge the distance between things and how long it takes to run from one end to the other of the environment.    At this point in the projects I started working on how basic animations worked in the CAVE.

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I have added a few buildings to the upper graveyard scene and added a texture to the cave under the graveyard and sublevel, however this section of the enviroment was removed near the end of the project.  For the most part I have been adding script animations to the environment.  In the Sublevel beneath the graveyard I have added a series of large boulders that drop down from the ceiling when the avatar gets close.  I also added a wall that comes from the ceiling blocking the avatars path.  I have started the grand finally animation which takes place at the very bottom of the environment in the center of the vaulted ceiling rooms.  It is a pedestal that has swirling cylinders rotating and rising using transform commands and triggers, up from the ground around the avatar.  I wish to add quite a bit more to this final section.

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