Reflective Silo

By: Simon Weinstein

 

The scene changed around slightly. Alot of the silo stayed the same but the main goal was

to redue and refine the textures, and add a more user friendly CAVE scene. It's simplicity

is effective because the renders add a whole new look to the scene. I was mainly motivated

by the thought of creating something that would look good in a CAVE scene since the

previous projects were not as exciting so I added another level. Even though it's not modeled

out to it's full potential, it still is effective. I decided to put the silo on the upper level so if gives

the viewer something to look forward to when they move about the CAVE. They have to wait

to see what is up there which is why I mainly left the lower half empty. With time, I would like

to add something to the bottom half that will compliment the top.