Reflective Silo
By: Simon Weinstein
The scene changed around slightly. Alot of the silo stayed the same but the main goal was
to redue and refine the textures, and add a more user friendly CAVE scene. It's simplicity
is effective because the renders add a whole new look to the scene. I was mainly motivated
by the thought of creating something that would look good in a CAVE scene since the
previous projects were not as exciting so I added another level. Even though it's not modeled
out to it's full potential, it still is effective. I decided to put the silo on the upper level so if gives
the viewer something to look forward to when they move about the CAVE. They have to wait
to see what is up there which is why I mainly left the lower half empty. With time, I would like
to add something to the bottom half that will compliment the top.




