by Kurtis Beavers

Above is a final render of an interactive CAVEtm environment for T340. The first thing that I noticed about the CAVE when I entered it was the fact that there is no ceiling in it but there is a floor. The CAVE is extremely amazing in creating a sensation of space, but since there is no ceiling, you cannot look up into the sky. I also noticed that nearly everyone who navigates the Cave for the first time immediately goes to the highest point in the environment and jumps off the top to see how it will feel to fall. It's actually pretty neat the simulation of height is amazing. This is where I got the idea for a tree house. I once fell out of a tree house when I was younger. It wasn't neat. So I created the illusion of being high up with the option of jumping off of the edges.

Click on the pictures below to view a larger image of some of the initial renders done for the project.


 

Here are some of the textures that I created for the project. I mostly experimented with photo texturing. All of the textures I created from scratch using a digital camera, Adobe Photoshop, and Illustrator.


 

Click on the pictures below to view a larger image of some of the final renders done for the project.

 
Click on the pictures below to view a larger image of a renders done from the CAVE simulator.
 

 
In order to navigate the CAVE simulator you use a wand control to walk around the various areas of the scene. The only place that you use the wand trigger is inside of the bee hive. By pressing the middle button you will be transported back to the nexus which links all of the T30 projects.
 
 

Click Here to view the tree modeled in VRML