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This is the main entrance of the city. The front doors that allow access into the city. There's also a rear entrance that can be accessed.

Here is one of the buildings inside of the city. It was one of the first attempts to get a building to work in the CAVE scene. This is suppose to be a general barracks building.

The inspiration of this building was the need for a control tower. A futuristic city is going to need a landing pad for shuttles and aircraft to lift off and land on.

This is the city's landing pad. You can make out the control tower and a ship from this screenshot.

The idea about this model was to build a tall tower. I made it the central nexus point to the city. It's one of my favorite designs because it turned out so well in the CAVE scene.

The idea behind this model is an Academy. I've also placed a generator to the right of it and a garage in the back.

The function of this building is storage. The main body would take supplies and cargo from ships for trade. The rooftop has a small generator to the left of the door to give it some detail. I sometimes put too much thought in my designs.

This guy would've been placed somewhere in the CAVE scene. Unfortunately, I could never get him to convert properly. This has happened to many of my models, making the job of getting a model to work inside the CAVE to be a challenge in itself.

I was luckier with this model. It's based off one of the characters from an old show. So, he will be making an appearance in the CAVE scene.

This spacecraft will be popping up in the cave scene as well. You'll likely spot it flying around the area in the sky.


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These models and images are owned by John Gage. Taking of this image or concept will result in a beating. Not just any beating, but a beating so bad, people would say, "Oh my god, that beating was so bad, what kind of animal would attack another human being like this?" © 2004.