Ruins

from Roderick Deerr

 

For these two models, my goal was to create objects that seemed like remnents of an other worldly or unfamiliar culture. Objects that were somewhat unrecognizable to us, but still familiar in shape. In this way, the viewer is able to interpret the object as they wish.

The temple object, for example, I view as some sort of temple structure, but this could easily be viewed as a sculpture or a different type of building structure to someone else. I used the texture I chose to descibe this idea of a ruin. An object that has stood for some time and has seen the effects of weather. The floating object above the structure does not appear to be effected by the same weather conditions that the temple has been. This shows the other-worldly quality I spoke about. Not only is this object defying gravity, but it does not appear to be aging either.

For the piece I entitled Mill, I went along the same approach. I attempted to create an object which allows the viewer to determine its purpose. For this object, I chose to use a texture which was anti-aging. It appears so smooth and sleak that it must be beyond our understanding of materials. Not that we don't see similar textures, but on an object like this one, it is not something you would readily expect. The shape of the object is really a product of my imagination. I wanted a radially center object that was very dynamic and visually interesting.

 

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